// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This file implements mock GL Interface for unit testing. The interface
// corresponds to the set of functionally distinct GL functions defined in
// generate_bindings.py, which may originate from either desktop GL or GLES.

#ifndef UI_GL_GL_MOCK_H_
#define UI_GL_GL_MOCK_H_

#include "testing/gmock/include/gmock/gmock.h"
#include "ui/gl/gl_bindings.h"

namespace gfx {

class MockGLInterface {
public:
    MockGLInterface();
    virtual ~MockGLInterface();

    // Set the functions called from the mock GL implementation for the purposes
    // of testing.
    static void SetGLInterface(MockGLInterface* gl_interface);

    // Find an entry point to the mock GL implementation.
    static void* GL_BINDING_CALL GetGLProcAddress(const char* name);

// Include the auto-generated parts of this class. We split this because
// it means we can easily edit the non-auto generated parts right here in
// this file instead of having to edit some template or the code generator.

// Member functions
#include "gl_mock_autogen_gl.h"

    // TODO(zmo): crbug.com/456340
    // Functions that cannot be mocked because they have more than 10 args.
    void CompressedTexSubImage3D(
        GLenum /*target*/, GLint /*level*/, GLint /*xoffset*/, GLint /*yoffset*/,
        GLint /*zoffset*/, GLsizei /*width*/, GLsizei /*height*/,
        GLsizei /*depth*/, GLenum /*format*/, GLsizei /*imageSize*/,
        const void* /*data*/)
    {
        NOTREACHED();
    }
    void TexSubImage3D(
        GLenum /*target*/, GLint /*level*/, GLint /*xoffset*/, GLint /*yoffset*/,
        GLint /*zoffset*/, GLsizei /*width*/, GLsizei /*height*/,
        GLsizei /*depth*/, GLenum /*format*/, GLenum /*type*/,
        const void* /*pixels*/)
    {
        NOTREACHED();
    }

private:
    static MockGLInterface* interface_;

// Static mock functions that invoke the member functions of interface_.
#include "gl_bindings_autogen_mock.h"
};

} // namespace gfx

#endif // UI_GL_GL_MOCK_H_
